Post by Kruel Zing on Dec 6, 2017 22:55:47 GMT -5
(Planet) Source: www.artstation.com/artwork/8z1RE
Title: Gas Giant by Vadim Sadovski
Title: Gas Giant by Vadim Sadovski
Planet Name: Yon-Duhn
Demonym: Yon-Duhnians
Region: Wild Space (T,16)
System Name: Rag-Ruk
Satellites/Moons: 2
Stars: 1 Main Sequence Star (Rag-Ruk), 1 Red Dwarf Star (Scierie). Due to the Red Dwarf star being located closer to the planet than the Main Sequence Star the Red Dwarf appears to be of the same size. They both can often be seen traversing the skies simultaneously, neither particularly far from the other. Both stars were named after the first Great Qrul to claim the title being Ragruk, while Scierie is named after the wife he took up and began the creation of the Krasgrig species.
Orbital Position: Habitable Zone
Rotational Period: 32 hrs
Orbital Period: 472
Spatial Anomalies: The Main Sequence Star Rag-Ruk and the Red Dwarf often release large amounts of magnetic energy that form into an ion storm which is the main cause of many people crash landing onto Yon-Duhn.
Other Planets: Shaddai I-III, Taffir, Sciri. Shaddai III and Taffir are the only two other planets possible for containing life though Shaddai is often considered a barren wasteland while Taffir is a world that is completely oceanic.
Atmosphere: Breathable (Type 1)
Climate: Temperate
Gravity: Earth Standard
Terrain Description: The terrain of Yon-Duhn is one that is incredibly varied where at some points you may find yourself trapped in a jungle threatening to take your life to a wide mountain range that could take weeks to hike. Oceans stretching miles deep and underground caverns that traverse long distances.
Planetary Size: 2x Earth
Native Species: Yon-Duhn (Extinct/Bred Out), Krasgrig, Rancors, Bantha, Vine Cats, Acklay
Immigrated Species: Varactyl, Drexl, Akk Dog, Humans, Sith, Chiss, Twi'leks, Wookies, ect.
Demographics: The planet Yon-Duhn isn’t one that’s racist so much as that the Krasgrig that inhabit see themselves as the ultimate species, one that can breed with near anything due to their superior genes and as such they are supreme. Of course, all species are welcome to join their number as eventually they will aid and become a part of the Krasgrig number by giving birth to yet another one. The only ones that are discriminated against are those that do not accept the generous offers of the Krasgrig to join them, then they become enemies and are often killed or enslaved. This has ended up culminating in a vast majority of Yon-Duhn’s population being Krasgrig. Though in the Ruins of Skarir there is a settlement where humans, zabrak, and numerous other species live in hopes of avoiding Krasgrig persecution as they endeavor to get off the planet.
Major Locations:
Arena of Krasgor: While the cities of the Krasgrig are no more than huts usually the Arena is a marvel among the planet. Battle is the main thing that the Krasgrig enjoy above all else as such the Arena is crafted from metal rises high, enough to fit thousands where they would look down into a contained pit where those chosen are forced into battles against both beast and Krasgrig, it is one of the few times you’ll see other tribes gather without fighting as it is neutral ground. Bets will often be made with Krasgrig laying their herd or weapons on the line, even their slaves are forced to compete, some to simply earn their freedom and others just for sport to see which slave is the strongest.
Ruins of Skarir: The Ruins of Skarir is the site in which the first sleeper ship carrying humans from Coruscant crash-landed, this place is the orgins of the Krasgrig, and over time more and more ships have begun to crash in the same vicinity creating a graveyard of sorts. These ruins were often scaveneged for technology and are the reason that the people of Yon-Duhn are even up to galactic standards in terms of technology. It was only within the past two decades that another crashlanded ship filled with immigrants began to fortify this area using the ships weaponry as a defense against the Krasgrig, this is perhaps the only safe haven for those who wish to escape the Krasgrig. The people of the city have no formal ruler but instead just attempt to survive day to day.
Sicar: is the village often considered to be the home of The Great Qrul, the only ones able to inhabit it are his guards, those of his direct lineage along with the Shaman’s. Recently the settlement is mostly uninhabited though protected by a few Shaman’s that remained and have become deluded with their positions in life considering themselves gods due to their powers granted to them. None dare travel near the settlement of fear that the Shaman’s would steal them away or forcefully conscript them into their undead army.
MILITARY & TECHNOLOGY
Military: The military of Yon-Duhn is the entire Krasgrig species, everyone from the elderly to the young, the women and the men, they all stand in the defense of their world. They are a true horde and will defend their world to the bitter end banding together to defeat a greater threat off sheer numbers alone often. As such they have a sizeable military whenever one needs to be formed or is under a ruler. Without a leader to guide them or a common foe the Krasgrig fall too infighting. The immigrants of the planet simply sit out most conflicts trying to ensure their survival.
Technology: Yon-Duhn isn’t a technologically advanced planet in the same way as other planets. Over the planets history due to the amount of ships that had crash-landed and the reverse engineering of the technology on board has brought the people of Yon-Duhn up to galactic standards they prefer to not rely on the technology often times discarding it for a more trying life to simply make things more difficult on themselves.
HISTORICAL INFORMATION
Yon-Duhn was once a world only inhabited by the Yon-Duhn people themselves a group of primitives. One that were based around war, simple-minded, uncreative. These primitive individuals populated the planet constant war being raged between them, it was survival of the fittest. There were few tribes during these days and fewer Yon-Duhn who comprehended the basic gestures of kindness, in fact they could consider a fight being a kindness. It was only long ago when an ion storm caused the crash-landing of a sleeper ship from the planet Coruscant that the Yon-Duhn met their first true adversaries, adversaries who hid aboard their ship for fear of death, all except one. This one individual went by the name of Ragruk, a human male from Coruscant and who had a power the likes of which the Yon-Duhn had never seen. Numerous rose up to challenge this individual yet he toppled them, a pitiful human rose to the top through participating in combat till he earned the respect of the Yon-Duhn creating a cult following with himself as the head. This power went to Ragruk’s head, he saw himself as the only true ruler of the planet and the Yon-Duhn as a people he could mold, he even went so far as taking a wife from among them though he did go back and retrieve his fellow Coruscanti ‘encouraging’ them to do as he had.
Ragruk was the first Great Qrul and led those that followed him on a rampage across the planet Yon-Duhn where either the others of the Yon-Duhn species would join them or fall before his blade. More and more did his forces grow and by the time of Ragruk’s death the Krasgrig had been born, they were all his children and he their progenitor. Ragruk had created a legacy that would last for all of time, at first his direct descendants taking up the title of Great Qrul, leading the Krasgrig. Over time the ion storms would often send another ship careening into the planet and yet another conquest for the Krasgrig. Even when a Sith expeditionary ship crash-landed upon their world the Krasgrig overtook them their shaman’s more than capable of matching the Lords among their ranks. The Krasgrig were not a species to be herded and controlled by Sith, Jedi nor any other galactic power. They were their own people and while they certainly would ally with other political powers or sell themselves as hands in war they retained their indiivduality and freedom.
Demonym: Yon-Duhnians
Region: Wild Space (T,16)
System Name: Rag-Ruk
Satellites/Moons: 2
Stars: 1 Main Sequence Star (Rag-Ruk), 1 Red Dwarf Star (Scierie). Due to the Red Dwarf star being located closer to the planet than the Main Sequence Star the Red Dwarf appears to be of the same size. They both can often be seen traversing the skies simultaneously, neither particularly far from the other. Both stars were named after the first Great Qrul to claim the title being Ragruk, while Scierie is named after the wife he took up and began the creation of the Krasgrig species.
Orbital Position: Habitable Zone
Rotational Period: 32 hrs
Orbital Period: 472
Spatial Anomalies: The Main Sequence Star Rag-Ruk and the Red Dwarf often release large amounts of magnetic energy that form into an ion storm which is the main cause of many people crash landing onto Yon-Duhn.
Other Planets: Shaddai I-III, Taffir, Sciri. Shaddai III and Taffir are the only two other planets possible for containing life though Shaddai is often considered a barren wasteland while Taffir is a world that is completely oceanic.
Atmosphere: Breathable (Type 1)
Climate: Temperate
Gravity: Earth Standard
Terrain Description: The terrain of Yon-Duhn is one that is incredibly varied where at some points you may find yourself trapped in a jungle threatening to take your life to a wide mountain range that could take weeks to hike. Oceans stretching miles deep and underground caverns that traverse long distances.
Planetary Size: 2x Earth
Native Species: Yon-Duhn (Extinct/Bred Out), Krasgrig, Rancors, Bantha, Vine Cats, Acklay
Immigrated Species: Varactyl, Drexl, Akk Dog, Humans, Sith, Chiss, Twi'leks, Wookies, ect.
Demographics: The planet Yon-Duhn isn’t one that’s racist so much as that the Krasgrig that inhabit see themselves as the ultimate species, one that can breed with near anything due to their superior genes and as such they are supreme. Of course, all species are welcome to join their number as eventually they will aid and become a part of the Krasgrig number by giving birth to yet another one. The only ones that are discriminated against are those that do not accept the generous offers of the Krasgrig to join them, then they become enemies and are often killed or enslaved. This has ended up culminating in a vast majority of Yon-Duhn’s population being Krasgrig. Though in the Ruins of Skarir there is a settlement where humans, zabrak, and numerous other species live in hopes of avoiding Krasgrig persecution as they endeavor to get off the planet.
Major Locations:
Arena of Krasgor: While the cities of the Krasgrig are no more than huts usually the Arena is a marvel among the planet. Battle is the main thing that the Krasgrig enjoy above all else as such the Arena is crafted from metal rises high, enough to fit thousands where they would look down into a contained pit where those chosen are forced into battles against both beast and Krasgrig, it is one of the few times you’ll see other tribes gather without fighting as it is neutral ground. Bets will often be made with Krasgrig laying their herd or weapons on the line, even their slaves are forced to compete, some to simply earn their freedom and others just for sport to see which slave is the strongest.
Ruins of Skarir: The Ruins of Skarir is the site in which the first sleeper ship carrying humans from Coruscant crash-landed, this place is the orgins of the Krasgrig, and over time more and more ships have begun to crash in the same vicinity creating a graveyard of sorts. These ruins were often scaveneged for technology and are the reason that the people of Yon-Duhn are even up to galactic standards in terms of technology. It was only within the past two decades that another crashlanded ship filled with immigrants began to fortify this area using the ships weaponry as a defense against the Krasgrig, this is perhaps the only safe haven for those who wish to escape the Krasgrig. The people of the city have no formal ruler but instead just attempt to survive day to day.
Sicar: is the village often considered to be the home of The Great Qrul, the only ones able to inhabit it are his guards, those of his direct lineage along with the Shaman’s. Recently the settlement is mostly uninhabited though protected by a few Shaman’s that remained and have become deluded with their positions in life considering themselves gods due to their powers granted to them. None dare travel near the settlement of fear that the Shaman’s would steal them away or forcefully conscript them into their undead army.
MILITARY & TECHNOLOGY
Military: The military of Yon-Duhn is the entire Krasgrig species, everyone from the elderly to the young, the women and the men, they all stand in the defense of their world. They are a true horde and will defend their world to the bitter end banding together to defeat a greater threat off sheer numbers alone often. As such they have a sizeable military whenever one needs to be formed or is under a ruler. Without a leader to guide them or a common foe the Krasgrig fall too infighting. The immigrants of the planet simply sit out most conflicts trying to ensure their survival.
Technology: Yon-Duhn isn’t a technologically advanced planet in the same way as other planets. Over the planets history due to the amount of ships that had crash-landed and the reverse engineering of the technology on board has brought the people of Yon-Duhn up to galactic standards they prefer to not rely on the technology often times discarding it for a more trying life to simply make things more difficult on themselves.
HISTORICAL INFORMATION
Yon-Duhn was once a world only inhabited by the Yon-Duhn people themselves a group of primitives. One that were based around war, simple-minded, uncreative. These primitive individuals populated the planet constant war being raged between them, it was survival of the fittest. There were few tribes during these days and fewer Yon-Duhn who comprehended the basic gestures of kindness, in fact they could consider a fight being a kindness. It was only long ago when an ion storm caused the crash-landing of a sleeper ship from the planet Coruscant that the Yon-Duhn met their first true adversaries, adversaries who hid aboard their ship for fear of death, all except one. This one individual went by the name of Ragruk, a human male from Coruscant and who had a power the likes of which the Yon-Duhn had never seen. Numerous rose up to challenge this individual yet he toppled them, a pitiful human rose to the top through participating in combat till he earned the respect of the Yon-Duhn creating a cult following with himself as the head. This power went to Ragruk’s head, he saw himself as the only true ruler of the planet and the Yon-Duhn as a people he could mold, he even went so far as taking a wife from among them though he did go back and retrieve his fellow Coruscanti ‘encouraging’ them to do as he had.
Ragruk was the first Great Qrul and led those that followed him on a rampage across the planet Yon-Duhn where either the others of the Yon-Duhn species would join them or fall before his blade. More and more did his forces grow and by the time of Ragruk’s death the Krasgrig had been born, they were all his children and he their progenitor. Ragruk had created a legacy that would last for all of time, at first his direct descendants taking up the title of Great Qrul, leading the Krasgrig. Over time the ion storms would often send another ship careening into the planet and yet another conquest for the Krasgrig. Even when a Sith expeditionary ship crash-landed upon their world the Krasgrig overtook them their shaman’s more than capable of matching the Lords among their ranks. The Krasgrig were not a species to be herded and controlled by Sith, Jedi nor any other galactic power. They were their own people and while they certainly would ally with other political powers or sell themselves as hands in war they retained their indiivduality and freedom.